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    GTA 6 Guides & Reference

    GTA 6 Cars: Seven Officially Named Vehicles and Their Editions

    Browse seven named GTA 6 vehicles with official images, from sports cars and motorcycles to watercraft, plus their edition and reward details.

    Sources and evidence

    Facts and analysis

    Where the information on this page comes from. Analysis and speculation are labelled and are not official statements.

    Seven revealed vehicles

    🟢 Seven vehicles have names in the recorded official edition and screenshot material. They include road vehicles and watercraft, not seven cars or a complete vehicle roster. The cards identify those named examples; driving and theft details reported by previews are separated below.

    A white Grotti Cheetah outside a hotel

    '95 Grotti Cheetah

    Ultimate Edition

    A white Grotti Cheetah outside a hotel

    Image: Rockstar Games official media library
    A green Dinka Enduro motorcycle beside a wall

    Dinka Enduro

    Jason's Safehouse Vehicles, Ultimate Edition

    A green Dinka Enduro motorcycle beside a wall

    Image: Rockstar Games official media library
    A paddler in a Crest kayak

    Crest Kayak

    Jason's Safehouse Vehicles, Ultimate Edition

    A paddler in a Crest kayak

    Image: Rockstar Games official media library
    A yellow Ganado pickup on a coastal road

    Ganado Retro Build

    Ultimate Edition

    A yellow Ganado pickup on a coastal road

    Image: Rockstar Games official media library
    A Shitzu Squalo boat near the city skyline

    Shitzu Squalo

    Ultimate Edition

    A Shitzu Squalo boat near the city skyline

    Image: Rockstar Games official media library
    A raised Dominator buggy on a muddy track

    '67 Vapid Dominator Buggy

    Ultimate Edition

    A raised Dominator buggy on a muddy track

    Image: Rockstar Games official media library
    The Vapid Stanier in an official Vintage Vice City Pack screenshot

    '55 Vapid Stanier

    Vintage Vice City Pack

    The Vapid Stanier in an official Vintage Vice City Pack screenshot

    Image: Rockstar Games official media library

    Editions and unlocks

    The first six entries appear in Ultimate Edition material. The Dinka Enduro motorcycle and Crest kayak are listed among Jason’s Safehouse Vehicles. The two-tone ‘55 Vapid Stanier sedan and garage belong to the Vintage Vice City Pack.

    Ultimate Edition also lists Classic Car Collection and content associated with Rideout Customs and One-Eyed Willie’s mod shops. See the edition comparison. Rockstar Support says bonuses appear as the story progresses through chapters; individual vehicle unlock conditions remain unpublished.

    Which trailer vehicles can you identify with confidence?

    The September 26 frame check of Rockstar’s official Trailer 2 records a pickup beside a house at 00:10, Jason driving at 00:30, and boats moving on the water at 02:20. These are viewing points in the official YouTube upload, not official chapter names or a list of vehicle models.

    Those shots establish what is visible, but no additional model name was verified from them. A pickup silhouette should not become a named variant or a claim about its real-world manufacturer. The seven named entries above come from edition text and screenshot labels, which provide a firmer basis for a catalogue than resemblance alone.

    How do hotwiring and the key cloner differ?

    🟡 TGG’s August 28 account of his invited Rockstar North visit says he watched about two and a half hours of gameplay. He reports that not every vehicle can be hotwired and that some require a key cloner. This describes different theft requirements rather than one universal interaction for every parked vehicle.

    🟡 In the August 27 developer-interview coverage, Rob Nelson described some parked vehicles as needing tools obtained later in the story, while cars already on the road could be taken. These are attributed preview descriptions, not a published vehicle-by-vehicle unlock chart. Rockstar has not announced where every tool is obtained or which specific models require it.

    What do the scanner, GPS and police clues do?

    🟡 IGN’s Rachel Weber reported a phone scanner for checking a vehicle’s value and registration costs, alongside key-cloner and GPS-tracker details. Her preview was based on the film and roughly 30 minutes of live gameplay. No complete resale-price table, registration-fee schedule or tracker-removal procedure has been announced.

    The police descriptions in that coverage include the vehicle, clothing, appearance and whether the protagonists are together. In attributed interview coverage, Nelson said police can retain clothing or vehicle clues after an immediate chase ends. A different car may therefore matter to how readers understand the reported system, but the material does not provide a tested method that always clears a wanted status.

    What did TGG report about Focus and carrying loot?

    🟡 TGG says Focus can mark vehicle weak points. That is a report about a preview feature, not a damage chart: it does not identify every weak point, give damage multipliers or establish which vehicle is easiest to disable.

    He also describes two duffel bags and vehicle capacity limits, with motorcycles having zero capacity in that bag-storage context. Do not turn that into a statement that motorcycles cannot carry a rider’s weapons or any item at all. No model-by-model cargo table is available, so choosing a getaway vehicle by a precise loot capacity remains unsupported.

    What is known about traffic and a driving partner?

    🟡 TGG describes very dense traffic, an AI partner driving, and an example in which a passing train blocked police cars. IGN and developer-interview coverage also describe narrower streets. TGG also reports that crash and kill cameras can be switched off, and that the minimap can be disabled or reduced to a compass. These observations explain why a route and the surrounding traffic may matter during a chase; they do not establish a numerical traffic-density setting or a guaranteed escape route.

    The partner example is about an AI companion in the demonstrated gameplay. It does not confirm co-op, a second human driver or complete controls for giving driving orders. Rockstar has not announced the final handling statistics, top speeds, tuning values or a fastest-car ranking.

    Can you listen to radio outside a vehicle?

    🟢 Rockstar’s October 8 radio announcement says Jason and Lucia can listen to radio and on-demand podcasts both in vehicles and on foot, including through headphones or earbuds connected to a smartphone. Radio listening is therefore not confined to sitting in a car.

    The announcement introduces six stations and their hosts, but does not establish the final station count or a complete playlist. It also does not provide button instructions or a menu walkthrough. Those omissions matter if you are looking for a driving-controls guide rather than the announced listening features.

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